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The following permission are assigned to any user role:
To view complete details about an entire conversation, any of the following permissions assigned to any user role:
In Architect, you can view the bot flow’s utterance history and complete details about a conversation. The Utterance History page returns a list of utterances, or sample phrases, that the bot receives from customers. Utterance history is available for ten days. Each entry includes these metrics:
You can view the utterance history for the following actions:
To view history from any of these actions in the flow, follow these steps:
In Architect, you can view the utterance history of a bot or digital bot flow that is enabled with Virtual Agent and includes a Call Agentic Virtual Agent action. For more information about agentic virtual agents, see About agentic virtual agents and Connect agentic virtual agents to Architect Virtual Agent flows.
You can review the following details:
To view the entire replay of the session, click More on the session ID and select Open in Replay Mode. For more information, see Use replay mode to troubleshoot an Architect flow.
To open an agent in AI Studio, click More on the agent name and select Open in AI Studio.
You can view a complete audio conversation, including bot responses, from an interaction. Doing so can monitor the bot performance and help you troubleshoot or understand conversation details. For example, a full conversation can provide context for any transcription or audio issues.
View the full audio conversation from the utterance history view or interaction’s Details tab in Genesys Cloud. The utterance history view shows the recording details such as start and end time stamp, total recording length, and the current time position.
| Replay control | Description |
|---|---|
| Play | Starts or resumes playback. |
| Pause | Temporarily stops playback while keeping the current position. |
| Volume | Adjusts playback volume. |
| Playback speed slider | Plays the recording slower or faster (for example, 0.5x, 1x, 1.5x, or 2x). |
| Backend outcome | Displays as | Description |
|---|---|---|
| SUCCESS_COLLECTION | Success | Input utterance matches the intent and slot with high confidence and does not trigger confirmation. |
SUCCESS_CONFIRMATION_YES | Confirmation Yes | The user inputs “yes” during confirmation. |
SUCCESS_CONFIRMATION_NO | Confirmation No | The user inputs “no” during confirmation. |
NO_MATCH_COLLECTION | No Match | None response from NLU when expecting intent and slot. An intent response with low confidence. Triggers a validation failure. |
NO_MATCH_CONFIRMATION | No Match Confirmation | Expecting yes or no during the confirmation phase and the user inputs something other than those answers. |
AGENT_REQUESTED_BY_USER | Agent Request | The user inputs “I want to speak to an agent” Note: Not applicable to Voice Survey flows |
CONFIRMATION_REQUIRED | Confirmation Prompted | The user inputs an utterance that triggers the confirmation phase, indicating confirmation required now |
ERROR | System Error | Expression evaluation fails / NLU unexpected 500 error, and so on. |
NO_INPUT_COLLECTION | No Input | For example: A user didn’t speak any response during the intent / slot collection phase |
NO_INPUT_CONFIRMATION | No Input Confirmation | For example: A user didn’t speak any response during the confirmation phase |
EXPRESSION_ERROR | Expression Error | Expression error encountered (for example, 1 divided by 0) |
DISAMBIGUATION_REQUIRED | Disambiguation Required | Note: Not applicable to Voice Survey flows |
SUCCESS_DISAMBIGUATION | Success Disambiguation | Note: Not applicable to Voice Survey flows |
SUCCESS_DISAMBIGUATION_NONE | Success Disambiguation None | Note: Not applicable to Voice Survey flows |
NO_MATCH_DISAMBIGUATION | No Match Disambiguation | Note: Not applicable to Voice Survey flows |
NO_INPUT_DISAMBIGUATION | No Input Disambiguation | Note: Not applicable to Voice Survey flows |
SKIPPED_COLLECTION | Skip | Note: Only applicable to Voice Survey flows |
PARTIAL_COLLECTION | Partial Match | Virtual Agent. For AI-powered slots, a slot value can be partially collected turn by turn. |
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